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Parsec

Parsec is a computer game for the Texas Instruments TI-99/4A. Perhaps the best-remembered of all TI-99/4A games, it is a side-scrolling shooter, programmed in 1982 by Jim Dramis (who also programmed the popular TI-99/4A games Car Wars and Munch Man) and Paul Urbanus. The player in Parsec pilots a spaceship through sixteen differently-colored levels of play which scroll horizontally over the screen. The objective is to avoid being shot by an enemy ship, colliding with any flying object and/or the ground, and destroy all enemy ships without overheating one's laser cannon. Three waves of fighters attack, alternating with three waves of cruisers. Enemy ships enter the screen one at a time. A ship flying off the left edge of the screen wraps around to the right side and attacks again. A new fighter can appear with others still on the screen, whereas a new cruiser will not come until the previous one is destroyed. The fighters pose only the threat of collision, while the cruisers fire on the player's ship. The fighter types are named Swoopers, LTFs (Light Triangular Fighters), and Saucers. The cruisers are called Urbites, Dramites, and Bynites. Each level ends with an asteroid belt, in which an array of asteroids advance on the ship and must be avoided or shot. At the end of each asteroid belt, any remaining asteroids are cleared away and the color of the ground is changed, then a new wave of Swoopers begins. Starting with level 4, the Swoopers are preceded by a random number of Killer Satellites, which come without the usual computer warning. The Urbites and Dramites appear to be named after the developers of the game, while the Bynites were apparently named after Don Bynum (the manager of TI's Personal Computer Division) or possibly named after the fact that they have invisibility (by night). In fact, Paul Urbanus signed Internet posts as late as 2005 as "urbite".

FAQ

Libre bang gamitin ang Medal?

Oo. Ang Medal ay libreng-libre sa PC at mobile, na may opsyonal na bayad na premium features.

Sinusuportahan ba ng Medal ang console recording?

Kasalukuyang suportado ng Medal ang PC at mobile. Maaari ka ring mag-import ng clips mula sa mga kuha ng console system para i-edit at share.

Sa anong mga laro ba gumagana ang auto clipping?

Suportado ng Medal ang event detection sa Fortnite, Valorant, League of Legends, Apex Legends, Counter-Strike, at marami pang iba!

Ano ba ang specs na kinakailangan para magamit ang Medal?

Ang Medal ay compatible sa lahat ng PCs na tumatakbo sa Windows 10 o mas bago. Gamit ang variable recording settings at cloud storage, kahit ang patatas na PC ay okay 🥔

Ano ba ang mga PC games na maaaring i-clip ng Medal?

Kaya ng Medal na kunan ang kahit anong laro sa PC na iyong ginagamit, at regular na nagdadagdag ng suporta sa mga bagong laro para makapanood ng clips at ayusin base sa laro.

Magdudulot ba ito ng lag sa aking mga laro?

Ang Medal ay sinadyang maging magaan at maaaring ipasadya, na 100-400MB ng RAM lamang ang kinakailangan para sa mga multitasking o low-spec na mga systems.

Ano ba ang kalidad ng video na ginagamit ng Medal para mag-record?

Maaari mong sagarin ang mga pixels sa hanggang sa sinusportahang 4K resolution na sa swabeng 144fps (o mas mababa pa, kung nais).

Ano ba ang dapat kong i-clip gamit ang Medal?

Mag-clip bawat may magbahing, at i-montage ang mga ito. Ito ang layunin ng Medal, pero ginagamit din ito ng iba para mag-clip ng aces, kapalpakan at iba pa.

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